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When I was a kid and through my early teenage years, videogames meant playing a lot of games and keeping up with the newest games and news from the industry through gaming magazines. My first real job, working for a game store, came about through hanging out at the place until the manager asked me to buy some game mags for him and handed me $20. He didn't know me at all, but trusted me anyways. I still remember that I picked up an EGM and Next Generation with the money. As time went on, the internet, obviously, came to become the place of choice for updated news. Some of the store's regulars would print up tons of gaming news from the net, staple them together and drop them off at the store for us to check out all together. We started selling game magazines ourselves and almost instantly noticed the drop in sales after a few months as more and more people became "plugged in." It's been maybe almost 5 years since I last bought a gaming mag... and the ones I did buy around that time were bought solely for the PS2 demo discs included within the packaging. Even still, last night's news of Electronic Gaming Monthly shutting down saddened me in an unexpected way. We've always known that print media would be fading out as time went on. Maybe I felt that way because it's one of the few constants that linked current gaming to past gaming. Everything else about gaming has pretty much changed radically. No more cartridges, no more wired controllers... no more magazines. And then we also have 1up being sold and gutted. Ugh.
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I've been a huge fan of classic videogames. Hell, I still play NES games all the time and even hacked up my installed version of Linux on my PS3 specifically to make playing those games easier. (More on that later.) Emulation has been great for people like me. Not just for playing the old classics when the hardware's hard to find, but also for some of the neat stuff that emulation authors come up with. I've been emulating old games on PCs for over a decade and one of the fun things that I do with some friends is brainstorming on what might become THE NEXT BIG THING in emulation. What I mean by that is what really neat emulator feature is going to take people by storm? Previous examples would be cheat engines (with support for those old GameGenie codes), playing multiplayer over a network or the internet and saving movies of a game in progress. How about the Xbox emulators using the cheat engines to allow people to add rumble support to old games? Awesome feature... but I want more. I just came across something I would love to see become THE NEXT BIG THING: scriptable emulators. Born from the minds of people obsessed with making tool-assisted videos trimming milliseconds off their best level times, scriptable emulators were more or less born from the idea of helping them make these videos easier to make by doing things such as overlaying visible hitboxes on-screen, but seeing some of the other scripts being written has made me somewhat excited for the possibilties, even for those of us that don't need to squeeze every last programming bug to get the best time ever on a game.  How about HP counters or lifebars over enemies heads in Zelda 2?  How about something that calculates the best result from every possible jump in Super Mario Bros? sm_realtime_absComparing multiple speedrun movies in real time in Super Metroid? The scripting language is Lua and you can load up external Lua modules to allow you to do even more stuff. At this point, three emulators support Lua scripting: - A fork of an older version of SNES9x called SNES9x-lua (SNES emulator)
- A newly revived version of FCEUltra (NES emulator)
- A fork of Gens called gens-rerecording (Genesis emulator)
For those of you that might actually be interested in playing around with this, you might want to take a look at the SNES9x-lua API (which the other two are also based upon, as far as I can tell). Also, a specific list of features supported in each can be found here. Now do some cool shit, people! Tags: emulators, fceu, gens, lua, scripting, snes9x
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I opened the car door and carefully made my way across the iced over path towards the rest of the family, all gathered around the hearse. The snow from the cement path to my father's burial plot had been plowed. I held Billy's hand and waited for my mom to walk over to us. I wrapped an arm around her and followed behind the rest of the family over the frozen grass between the long rows of hundreds of small tombstones.
A Quebecois Catholic priest stood next to the casket, waiting for us all to gather close together in the bitter cold and wind. He spoke English with a deep Quebecois accent, adding "h" sounds to almost every word that starts with the letter a, which is quite common. I held my mom's hand as long as I could, but the cold was just too great after a few minutes.
Tears flowed openly as family members reached for the roses that covered the casket as they all said their final goodbyes. I took Billy and walked off to the right side of the casket to allow others to pay their respects, to this point remaining stoic. I watched quietly as my mom broke down in front of the coffin followed by my sister.
The coffin started to be lowered into the grave, but only dropped down maybe a foot from where it was originally. Billy was kicking at the snow below his feet, somewhat oblivious to what was going on. Watching my sister sobbing loudly started my own quiet tears as my mom came over to me.
I held her tight, rested my chin on top of her head and couldn't keep myself from crying. Eventually, people started to head back to their cars until it was just my sister and I in front of the coffin. We hugged and both of us just started crying so hard together. The strong sun reflecting off the ice combined with my tears just made the entire world around this moment become one big bright blur. We started to walk back to the cars and once I hit the path, I looked back at the coffin sitting there among the tombstones.
I kept thinking, "I can't just leave him out there alone."
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